The Raleigh Nighttimes

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1: Character Creation

In which the players create their characters and their ties to the setting.

Black Souls
Chapter 1

Eliza Mills informs the contractors that she’s activating them to investigate and resolve a theft from a facility under the protection of Monoc Securities.

Mission Report 22/05/17


SUBJ: Mission Report 22/05/17

The SEA Félag was called in to investigate a possible security breech at a Black Court vault under contract with Monoc. Upon arrival, one MasterDonald Butterfield indicated that a single item, a jade lantern, had gone missing and that our Einherjar was no where to be found. Investigation of the vault interior led to the discovery of a smoothly hewn tunnel near the former location of the lantern. The Félag traveled down this tunnel, experiencing an extreme drop in tempurature along the way and discovered that the breech was also likely a portal to an unknown demense in the Nevernever. Upon entering this demense, a large well filled with an unknown fluid. Near the shore of this well, a complex runic mark of unknown design was inscribed in the cave wall (see attachment). This rune proved to be far too easy to activate, the result of which was the well suddenly freezing of the well. Before further investigation of this magical defense mechanism could be conducted, the félag was attacked by an aggressive winged creature (see attachment) and were pursued to a second well which had already had a similar rune activated thus it was frozen over.

A trail of slime suggested that the lantern had been taken into this well. Fortunately, the runic defense proved to be as easy to disrupt as it was to activate. With the well thawed, a cephalopodic entity could be seen in the well’s depths (see attachment). The entity seemingly responded to proto-Gaelic, suggesting it may have been of the Fomor. The avian pursuer left no time to ponder this and resumed its attack. Once its initial attacks were repelled, the avian rapidly switched focus and dove into the well, driving off both. With the creatures out of the well, the lantern could be seen at within the well.

Retrieving the from the depths proved to be a simple matter and the item was returned to the Black Court. Master Butterfield was satisfied with this resolution and open to increasing the scope of our contract to protect this vault.

Cthonic avian entity

Cephalopod entity in the well depths

Tense Negotiations
Chapter 1

A formal complaint has been lodged, asserting that Svartalfheim (or, at least some member of Svartalfheim) has violated the Unseelie Accords in a theft of Black Court property.

Negotiations of weregild are scheduled to take place in three days. In the meantime, Monoc Securities have been contracted to restore Svartalfheim’s honor before the negotiations can be concluded.

Tense Negotiations: Chapter 2

The contractors have found themselves in Huntsmoor: an abandoned neighborhood in Cary, NC after taking a trip through the Nevernever.

A pond in Huntsmoor has some sort of constructions around it and a small camp nearby.

What is going on here?!

Tense Negotiations: Chapter 3

Loric has told the contractors that there’s another Vision Pool out in Wilmington. When they arrive, however, things are looking bad.

Plus, the clock is still ticking for restoring Svartalfheim’s honor.

Tense Negotiations: Chapter 4

A hurricane, a warehouse and a bunch of creepy goons stand between the felag and Svar

Once More

A travelling exhibit to the Natural History museum has gone missing!

Once More, Again

The contractors discover what happened to the exhibit and what’s in store for it.

But the question remains: can they do anything about it?


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